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AUTOART
PORSCHE 997 GT3
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| Slotcar
reviews - Fly, Scalextric, SCX, Ninco, Slot It, TeamSlot,
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The
evolution of the seemingly ever-lasting Porsche 911 continues
unabated with the development of the '997' version. Ninco were
first to release the 997 as a slotcar, and hot on its heels comes the
latest release from AutoArt.
AutoArt
have chosen the promotional model for the GT3 cup as the
initial release, although further liveries are apparently in
the pipeline.
It's
a striking and attractive car, and it would only take the
addition of numbers and maybe some additional sponsor logos to
turn it into an authentic looking race car.
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AutoArt
cars are usually modelled to a high standard and the 997 lives
up to those standards. The body, paint and tampo-printing are
all absolutely flawless and beautifully finished. If you've
never had the chance to take a close look at an AutoArt model,
it's worth making the effort because they really look superb. |
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The
interiors are always worth a look too. Most of the inside of
the Porsche is plain white, but there's a lot of intricately
moulded detail, including the complex roll cage. The dashboard
also gets a good level of moulded detail and a full set of
instrumentation. The driver lets the car down a little, he
looks kind of small and skinny and not exactly dynamic! He is
unpainted except for his face, and has an open-face helmet
which seems odd as in most racing series the drivers seem to
wear full-face helmets. |
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Three
screws hold the body and chassis together, two at the front
and one at the rear. When you
remove the body you have to remember to unplug the cable for
the lights too. (The car has headlights and tail lights, the LEDs and circuit board are housed in the
body shell.)
The
chassis is not carried over from the AutoArt 996. The 997
chassis has a flatter underside and allows more ground
clearance, especially at the front.
The
motor is standard Mabuchi sized, driving the rear axle via
nylon gears. Both axles run in metal bushes. Although the
bearings are a slightly loose fit on the axles it's not
excessive and the car runs quietly. The bearings are a tight
snap-fit in the chassis, and further secured with twist-on
caps. The motor is securely mounted in the chassis with no
unwanted movement or rotation in its mounts.
As
usual with AutoArt, the wheels look rather special. The outer
rims are chrome plated while the spokes and centres are
painted satin aluminium. Brake discs are visible behind the
wheels, the front discs are larger than the rears. It's nice
to see that level of detail included. Unfortunately
all four wheels had small moulding pips on the rims which need
to be removed with a knife or file.
The
guide is the wired type, not the 'quick-fit' style supplied
with some of their cars. The guide has a small amount of play,
but it's not excessive. The guide has quite a deep blade but
it is deeply recessed into the chassis, which always seems
kind of counter-productive to me. Two spare guides complete with braids
and eyelets are clipped to the base of the display box.
The
car is fitted with a single magnet, the screw in type first
seen on their Shelby Concept car. It's fitted to the underside
of the chassis, just ahead of the motor. |
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first track test was on a small Scalextric
Sport track. The braids needed a downward tweak to make good
contact with the rails, but that's not unusual, I seem to do
this with most cars. The 997 is quiet and smooth and feels easy to
drive. Acceleration is quite gentle, and the strong magnet
gives it good traction. Top speed is quite high but you need a
long straight to find out! Braking is fairly good, though it's
mainly the magnet that slows the car down. The 997's magnet is
relatively narrow so high speed cornering can cause the car to
drift, moving the magnet away from the track rails, causing
the car to (usually) spin or (occasionally) roll over. The
Porsche is nice to drive once you get used to it, though it
does need a slightly different driving style. It doesn't seem nervous or twitchy even
on such a small track.
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main testing was done on my routed track and the 997 ran quite
nicely, but the lack of magnetic grip showed the car has a few
limitations.
As on
the plastic track, the little Porsche is smooth and quiet. But
there is more wheel-spin when accelerating as the narrow tyres
struggle for grip, so gentle throttle control is needed. Lack
of brakes is more noticeable on this type of track, but the
car compensates by drifting nicely and at higher speeds than
would seem wise!
The
biggest problem I found was the front end de-slotting; the car
either went straight on in corners or lurched out of the slot.
The problem is the way the guide is mounted - it's recessed so
far into the chassis that only half the guide blade is in the
slot. I found some brass tube of the right diameter and cut a
piece 3-4mm long. This fits on the neck of the guide and when
the guide is refitted it holds the guide lower - problem
solved, well nearly!
With
the guide now engaging deeper in the slot the car behaves
itself much better. It's still sometimes susceptible to some
of the lumps and bumps on my track, I think it's worth seeing
if it's possible to give the front axle some vertical travel
as I think this is the culprit.
Although
I've been a bit critical of the car's performance/behaviour on
my routed track, I think most people, myself included, who own
this type of track expect to do some 'tweaking' to get cars
running as they want. If cars run well on my track straight
from the box it's almost a bonus, and you can almost guarantee
I'll tweak it anyway!
But the
Porsche is much more predictable now, and while it's not the
fastest car around the 997 is a fun and forgiving car to drive
and drift round the track.
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to try to draw some conclusions.
As
mentioned, the AutoArt 997 isn't the best on a routed track,
but it does run very well on Scalextric track (I didn't have the de-slotting
problem because the centrally mounted magnet keeps the whole
car hugging the track). It's a superbly finished model, which
looks great on display or on the track. Prices are competitive
too.
Definitely
worth considering...
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