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AUTOART
PORSCHE 911 GT3R
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There's
something about the Porsche 911 isn't there? Almost every
manufacturer makes or has made at least one variant of the 911
- Scalextric, SCX, Fly, Ninco, Carrera and ProSlot to name a
few.
Now
AutoArt are adding another to the list, their version of the
Porsche 911 GT3R.
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AutoArt
already produce a 911 GT3RS, but despite the similar names
they are completely different models. The GT3R is completely
new, even the chassis and interior. We've
come to expect flawless paint from AutoArt, and the GT3R
doesn't disappoint. The Porsche is quite a plain shape, and
the plain white paintjob isn't very exciting, but overall the
car looks nice and the shape looks accurate. Nice bright
lights, front and rear, complete the car. |
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The
interior is again rather plain as you'd expect in a race car,
but there are some chances for AutoArt to show off their
detailing skills. The complex full roll cage is a good
example, as is the detailed dashboard and instruments. The
driver sits (un-harnessed!) in a high backed racing seat. The
driver figure isn't the best, but he's better than their
'civilian' drivers. |
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The
chassis has a standard Mabuchi-type motor mounted as a
sidewinder. Gearing is all plastic with a 12 tooth pinion and
36 tooth spur gear. Both axles run in metal bearings. The
front axle mounts allow some vertical movement which is
controlled by a spring clip over the axle. In practice I found
the spring too strong - it held the axle down which meant the
weight of the car was resting on the tyres, not the guide and
gave some intermittent running. My car runs better with the
spring clip removed. |
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The
guide is a quick-fit type, which seems to have been modified
when compared to some of the earlier AutoArt cars. On the
early cars the braids could sometimes slide off the guide, but
they seem to be held much tighter on this version.
The
magnet is a small but strong rectangle, held in place with a
single screw. The wheels are nicely detailed but seem a little
narrow, and the treaded tyres don't offer a huge amount of
grip. The tyres are a little loose on the wheels too.
The
rear axle from a Scalextric Porsche GT3R will fit in the
AutoArt chassis as a direct replacement. The Scalextric axle
is slightly narrower but the wheels and tyres are wider.
You'll need to fit a couple of slim spacers to locate the axle
properly. |
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First
impressions of driving the GT3R are quite promising. It's
quiet and smooth, and grips well on Scalextric Sport track.
Previous AutoArt cars have been criticised for lack of brakes,
but that doesn't seem to be an issue here (the change of gear
ratio helps). Too much power will push the tail wide, but the
guide has enough travel to allow some quite impressive power
slides.
I
thought I'd try comparing the AutoArt Porsche against some of
the Scalextric Porsche GT3R models, and it scores fairly well.
Against the early Scalextric models (with button magnets) the
AutoArt car wins quite easily. The later models pose more of a
threat, bigger magnets and a better guide mean they can corner
a little faster, but it's fairly close. |
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On
my routed track magnets make no difference, so the cars are
quite evenly matched. Only the Red Lizard car pictured here
has a real advantage because of its 20,000rpm motor.
The
AutoArt car is nice to drive on the wooden track. It's a
smooth and consistent car which makes it easy to do quick lap
after quick lap without the car seeming twitchy or unsettled.
Lap times were in the 10sec - 10.5sec bracket, which is
comparable to the best of the Scalextric Porsches, only beaten
by the Red Lizard car. |
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AutoArt
seem to be listening to their customers and gradually ironing
out the quirks, and the performance is getting closer to what
we'd expect. To be honest, the Porsche GT3R is better than I
thought it would be and is definitely worth considering.
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