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PORSCHE
997 GT3 RSR
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Porsches
have always been popular with slotcar manufacturers and
buyers, and that popularity shows no sign of diminishing. This
year has seen several makers release models of the latest
evolution of the venerable 911, the 997. So far we have only
seen Porsche Cup cars, but now Carrera brings us the
wide-bodied race car - the GT3 RSR.
The
car arrives in the usual, huge, Carrera display box. I'm
sorry, but I'm going to whinge now! There really is no need
for such a large box for a 1/32 scale car. These boxes take up
too much space, they're heavy so they cost more to transport
and probably use twice as much material to produce as, for
example, the small neat boxes used by Fly or Slot.It. It just
seems needlessly wasteful. OK,
rant over! Back to the car...
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It's a nice
looking car. The shape of the 997 is accurately and cleanly
formed, with no visible mould lines or flash. The car looks
authentic and is nicely detailed, including a photo-etched
front grille. Paint and print-work are very good. The red
paint looks a little plastic in my photos, but it looks very
good in reality. The silver is solid and smooth, and all of
the various logos and badges, including the large lizard's
head on the bonnet, are crisp and well-defined.
The interior
is a shallow tray, but it still includes enough detail to look
convincing. The driver is present from the arms up, but
compensates for his lack of stature with a detailed crash
helmet and HANS device. The interior has quite a lot of
moulded detail and some nice 'extras' like printed
instruments, painted fire extinguisher and complex roll
cage.
Forgive me
for repeating myself, but it's a very nice looking car.
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Three
screws hold body and chassis together, two at the front and
one at the rear. Two words usually sum up Carrera chassis -
'chunky' and 'complicated' - and the Porsche chassis is no
exception. The wiring looks complex because the motor, guide,
front and rear lights all connect to the large circuit board
in the centre of the car. All of the wires are fitted with
plugs, presumably so the circuit board can be disconnected and
replaced with one for the Carrera '132' digital system. This
is guesswork though, I don't have any information about
Carrera digital or whether 'standard' cars can be converted to
digital.
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The
important bits are a nice sturdy chassis, solid axles with
front and rear brass bearings, standard Mabuchi type motor
with 9:27 plastic gearing. As seems to be standard on Carrera cars,
the Porsche has two magnets - a large bar magnet in the middle of the
car and a
smaller bar magnet at the rear. Both can be adjusted or
removed without removing the car body. Shims for both magnets
are supplied.
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Porsche also features Carrera's removable motor pod. The front
of the pod clips to the chassis while a single screw holds the
pod in place at the back. The screw fits into a threaded metal
insert in the chassis, which is a thoughtful detail.
The motor on
my car was slightly loose in its mount so I glued it in place
for extra security.
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Initially
the Porsche didn't want to run on either of my tracks! The
guide is very long and wide and just kept sticking in the
slot, especially on the tighter curves, on both my Scalextric
and routed track. The
guide blade clips into place, so it's easy to remove. I cut
the guide to roughly the same length as a Fly or Ninco, and
filed it to make it narrower, then clipped it back into place.
Only a few minutes work, but it allows you to use the car on
other brands of track. But the question is - how many people
will bother? I can't help thinking that Carrera are doing
themselves a disservice by not making their cars compatible
with a wider range of tracks.
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With
the guide modified, the car ran well on my small Scalextric
Sport test track. The 997 is quiet and smooth, and of course
the double-magnet set up gives it huge amounts of grip.
Carrera cars aren't the fastest around but the RSR is quick
enough to be fun.
On
my little figure of eight track the Scalextric Boxster and
Audi TT are about the quickest cars, usually lapping in 1.8 -
2.0 seconds. The 997 was doing consistent 2.0 sec laps, with
less crashes!
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On
the larger routed track the RSR doesn't do quite as well. It
handles well and carries good speed through the corners, but
its speed is limited by the heavy chassis and
less-than-powerful motor. The
tyres needed a light sanding and regular cleaning for the
first 20-30 laps, but when they hooked up the Porsche could be
pushed quite hard. Braking is fairly mild, so I soon found out
that the car can carry a lot more speed through corners than I
first expected - or intended!! The
RSR loses in straight line speed but gains through the
corners. It's a smooth, forgiving car to drive and with
practise you can soon put in some deceptively fast laps. If
you push to hard the tail will slide but it's controllable and
the car corrects itself quickly. Sometimes it will slide wide
enough to hit the limit of the guide's travel, but this isn't
as often or dramatic as I thought it could be. The guide
return spring is fairly strong but can be removed in a couple
of minutes, which is worth considering if you're running the
car with little or no magnet.
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Overall
I'm pleased with this car. It looks really good, the fit and
finish are as good as anyone could reasonably expect.
Performance is adequate, but I don't think Slot.It or NSR are
going to worry! Yes, it took a little effort to get the car to
work on my tracks, but nothing complex. But it's a nice car to
drive - smooth, predictable and fun.
Worth
considering...
PS:
If you like the car but want more performance it looks like
the Ninco 997 chassis should fit with some modification. The
RSR could also be a good candidate for the new Slot.It HRS2
chassis, due soon...
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