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NINCO
HUMMER H2 |
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| Slotcar
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Over
the last year or so we have seen growing interest in 'Rally
Raid' vehicles, the sort of monster 4WD you see tackling
impossible-looking obstacles at high speed on the Dakar rally.
Often they seem to spend almost as much time in the air as they
do on the ground! A
big part of the interest in these vehicles as slot cars is down
to Ninco, who have produced a superb range including the Pajero,
X5, Touareg and Schlesser. Other makes including SCX and
Powerslot have joined the fray, Powerslot's Hummer H1 creating
particular interest. So
Ninco have responded with their own Hummer, this time the
'civilianised' H2 version.
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Two
liveries have been released, this yellow 'road car' and a black
Police version. I would expect to see at least one or two more
liveries during the year.
It's
a big vehicle, for once Ninco's usual oversized display box
looks appropriate. At approximately 145mm long, 65mm high and
63mm wide the H2 is one of the biggest cars in my collection.
Only the Powerslot H1 and Fly racing trucks are bigger.
As
it's a road car the H2 has minimal tampo-printing, but is nicely
finished in yellow paint. There's almost a hint of metallic
gold, though that could just be the effect of the lacquer.
Either way, it looks good. Details like the side and roof
lights, door handles etc are neatly painted, as are (oddly) the
side mirrors. At first glance it almost looks like they're on
backwards! The mirrors are fairly rigid and could be early
casualties if your Hummer ventures off-road.
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The
interior is only visible at the front as the rear door and load
area windows are darkly tinted. A three-quarter length driver
figure sits in one of two race-style seats. The driver has no
crash helmet but is otherwise a standard figure (you can see the
moulded race harness even though it's not painted). The
dashboard and centre console are nicely moulded and a full set
of instruments are visible.
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The
chassis, as you would expect, is a huge chunky affair. Initially
I wondered how I was going to get at anything as covers are
fitted over both axles. But these just lift out and then you can
access all the working parts.
The
Hummer has a NC7 Raider motor, rated at 19,300 rpm @14.8volts
and plenty of torque. The motor is mounted inline and drives the
rear axle, power is taken to the front axle via a single belt. A
small bar magnet sits in a holder clipped to the underside of
the chassis.
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The
guide is attached to a drop arm to enable the Hummer to
negotiate 'terrain'. The drop arm is sprung, but the spring on
my car wasn't strong enough to keep the guide firmly in the slot
even with some additional weight on the drop arm. I replaced the
spring with a piece cut out of a spring from a cheap pen. Spring
suspension units are fitted, allowing each wheel 8-9mm of travel
between full drop and full compression. There is some
side-to-side and forward/backward movement of both axles, but
it's minimal.
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Running
the Hummer on my small Scalextric Sport track proved that the
magnet doesn't have much effect! Despite that, the four wheel
drive allows the Hummer to accelerate strongly and braking is
effective. Cornering needs a 'slow in, fast out' approach, if
you enter a turn too quickly the H2 will either plough straight
on or fall over. But if you brake early and then feed in the
power as you come through the corner the Hummer accelerates
briskly and powers out of the corners with a hint of
controllable power slide.
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My routed track
with its longer straights and wider corners gives the Hummer
more chance to express itself. It can be hustled round with
remarkable speed, the motor's torque and 4WD system combine well
to power this large model around. The car isn't always as smooth
as it could be, the back can skip and bounce when accelerating,
but this doesn't seem to slow it down at all. Maybe softer
springs would help? But whatever the cause, the Hummer remains
controllable and it's a lot of fun.
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I
couldn't test a big off-roader without putting a few obstacles
in its way, could I? My track isn't a rally or raid track, so I
just placed or stuck things on the track. Small obstacles like
pebbles and twigs are dealt with easily, though trying to tackle
them at higher speeds can end up with the car bouncing out of
the slot. The H2's ability to tackle larger obstacles is limited
by the travel of the drop arm. Anything more than 10-11mm will
lift the guide out of the slot and stop the car.
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Judging
by how fast some shops are selling these, the Ninco Hummer seems
popular - and it deserves to be. It's nicely modelled car, great
fun on a smooth track and able to tackle the rough stuff. Maybe
not such an extreme off-roader as some of the opposition but a
very capable all-rounder.
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