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PORSCHE
997 GT3 |
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The
997 is the latest version of the venerable Porsche 911 and seems
to be a popular car amongst the slotcar manufacturers. So far
AutoArt, Carrera and Ninco have both released several versions
and Scalextric are planning several. And now we have this model
from SCX. If
you think this car looks familiar, you're probably right. It's
exactly the same livery as AutoArt released several months ago.
Why do the manufacturers keep duplicating each other's efforts? But
whatever the reasoning behind it, SCX's 997 is a nice model. The
body is neat and crisp and nicely detailed, and without any
visible moulding lines. The overall shape looks good and there
are some nice detail touches like the clips securing bonnet and
engine cover. Fit and finish is good, the windows, lights etc
all fit perfectly and feel secure. The mirrors are solidly
mounted and feel strong enough to survive knocks and tumbles.
The rear wing is solidly mounted and will flex to absorb
impacts. The paint doesn't flex as much as the wing, so it may
crack even though the wing is still in one piece.
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The
paint finish is very good except for the black-painted rear wing
supports where the paint isn't as smooth. The paint covering the
rest of the car is smooth, even and blemish-free. The
tampo-printing is very good, sharp and clear and legible and
even printing across shut-lines without gaps (Fly, take note!). The
car has a nice stance but there's a definite gap between the
tyres and wheel arches, not something you'd normally see on a
racing Porsche! The
interior is a shallow tray, painted white except for the
dashboard. There's plenty of surface detail plus the usual roll
cage and fire extinguisher. The driver is present from mid-chest
up, painted mainly white with a red safety harness. The interior
isn't as detailed as we've seen on some cars but there's
certainly enough to give a sense of realism.
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The
body and chassis are held together by 5 screws - two at the
front, two in the middle and one at the back. I discarded the
middle two as unnecessary. The chassis looks familiar but as
we'll see in a minute, there are some important differences too.
Let's
start at the front. The guide is a standard SCX clip in guide,
reasonably deep and fitted with the usual doubled over braids.
Power is delivered via metal strips. A small circuit board is
positioned just in front of the motor pod. This contains the
connection points for the light circuit and presumably sort of
voltage reduction / overload protection. The rest of the
lighting circuit is housed in the body. The front wheels turn on
independent stub axles. The way these are mounted allows a small
amount of wheel travel but not enough to let the tyres hit the
bodywork.
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The
motor is an RX42B, which now seems to be the standard for 2WD
cars. It drives the rear axle via a metal pinion and nylon crown
gear. The rear axle runs in snug-fitting metal bushings. The
motor, axle and (adjustable) magnet are all housed in a
detachable pod.
The
pod is similar to those used in other cars but the way it
attaches to the main chassis is different. Previous pods had one
mounting peg front and rear so the pod pivoted, but sometimes
the pod could pivot too much allowing the tyres to hit the wheel
arches. The 997's pod has two mounting pegs at the front and two
at the rear. This means the pod floats rather than pivots,
allowing it more freedom of movement. The pegs fit into slots in
the chassis and the length of the slots controls the amount of
possible movement, so again there isn't enough travel for the
tyres to hit the body.
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It
looks like a good system, one which should allow a lot of
flexibility while minimising the risk of tyres rubbing on wheel
arches. Talking of tyres, the Porsche's tyres appear to be a
new, softer compound. They needed sanding because there was a
definite lip on the edge of each tyre but now the tyres are
trued they seem to work well on both my Scalextric and routed
tracks. As
mentioned earlier, the Porsche has front and rear lights. These
look effective and light bleed is fairly minimal. Some previous
SCX cars have had light circuits stop working after a few laps,
especially when running on Scalextric tracks (Scalextric use a
higher voltage system) but I'm pleased to say the 997 still has
all its lights working after a couple of hundred laps.
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SCX
cars are often noisy at first but the Porsche is quiet and
smooth straight out of the box. It was a little slow at first
but after a few laps and a few drops of oil it soon picked up
speed.
On
my little Scalextric track the 997 feels quick and confident,
especially with the magnet lowered a little bit. The Porsche
is a relatively tall, narrow car but it handles well, even
pushing the tail wide in nice controllable drifts from time to
time. Of course high speed mishaps will almost inevitably
result in the car heading for the scenery and the occasional
roll. The 997 dealt with it all and came through unscathed.
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On
the bigger routed track the little Porsche feels quite
composed. It's not going to win on outright speed but it
should be very competitive against Scalextric and similar
cars.
The
new pod seems to work well - the car corners very well and
deals with the occasional lumps and bumps without problems.
Although the pod moves quite freely the car doesn't hop when
accelerating, it puts the power down smoothly.
The
997 is a nice car to drive, quick enough to be fun, with good
brakes and tidy handling. On faster laps the car drifts
smoothly and remains totally controllable. If you make a
mistake the tail will swing round but it's usually predictable
and most of the time the car recovers quickly. It can get a
little untidy if you're pushing hard, the car starts to feel a
little twitchy. I think this is due to its narrow track and
light weight so I may experiment with a little weight and see
if this helps.
Overall
it's a fun car to drive, one that I'm sure will get a lot of
use in the future.
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The
997 is a nice model, well made and well finished. Performance
is good and it's nice to see that SCX are developing their
chassis design too. Prices, in the UK at least, are very
competitive - SCX are usually 10-15% cheaper than Scalextric
cars.
I'm
quite impressed with this little Porsche. To be honest I
almost didn't buy one because of the duplicate livery but I'm
glad I changed my mind.
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